FBO's and jme

Is TextureRenderer suppose to be just pbuffers?  I ask because i was working on the jogl-jme and I noticed that FBO is what all the talk is about  JOGL and LWJGL both support it, just wondering if pbuffers will be out and FBO in.

We will likely integrate Frame Buffer Objects once we have reached a point where we actually have a need to revisit functionality that already works.  Fortunately we are able to stiffle our need to incorporate the next buzz word as soon as we hear it.