Hi all,
First, great work on both the engine and the documentation. Both are really accessible and understandable.
However, (of course ) is post here because I have a little problem with my GUI. Basically, I want a main menu on startup of the game that shows a nice background and some GUI controls. I use FengGUI for this (since writing my own handling of textboxes, labels, butoons, etc. seems double work) and it does work (it shows a simple button on my main menu). This looks like:
The code is all inside a GameState (I use CameraGameState) and called from my BaseGame extended game class. The button on the menu shown here is created using (called form the game state constructor):
// Create FengGUI display and handling
gui = new org.fenggui.Display(new org.fenggui.render.lwjgl.LWJGLBinding());
input = new FengJMEInputHandler(gui);
// Set up menu labels
org.fenggui.Button btnStart = new org.fenggui.Button("Start new game");
gui.addWidget(btnStart);
btnStart.setSize(100, 50);
btnStart.setXY(50, 100);
btnStart.addButtonPressedListener(new IButtonPressedListener() {
public void buttonPressed(ButtonPressedEvent evt) {
// newGames() sets up players, environment and show the human player's shop
CreatureGame.instance.newGame();
CreatureGame.instance.getStates().getChild("mainMenu").setActive(false);
}
});
gui.layout();
And the GUI is rendered in my stateRender of the gamestate:
@Override
protected void stateRender(float tpf) {
gui.display();
}
The problem is it shows up beneath my main menu's background image when I turn this on! The background image is a (and this might better be done otherwise, but I'm not sure) Quad with a texture. This looks like:

The background is created using (called form the game state constructor):
Node backNode = new Node("backNode");
Quad back = new Quad("mainMenuBack", display.getWidth(), display.getHeight());
back.setRenderQueueMode(Renderer.QUEUE_ORTHO);
back.setLocalTranslation(display.getWidth() / 2, display.getHeight() / 2, 0);
back.setLightCombineMode(LightState.OFF);
back.updateRenderState();
TextureState ts = display.getRenderer().createTextureState();
ts.setTexture(TextureManager.loadTexture(
this.getClass().getClassLoader().getResource("nl/ekok/data/mainMenu.png"),
Texture.MM_LINEAR, Texture.FM_LINEAR, 1.0f, true));
ts.setEnabled(true);
back.setRenderState(ts);
backNode.attachChild(back);
rootNode.attachChild(backNode);
Of course I want the button to appear on top of my Quad (background).
I am a total newbie with jMonkeyEngine (though not with java luckily), so it's probably me missing something stupid... Thanks in advance for any help!