FengGUI menu on jME

I'trying to use the GameMenuExample.java from FengGUI library as a GameState, but I can't see neither the mouse pointer nor something change!..what can I do?..(the menu is frozen on my screen)



in my main class I do:


gme = new GameMenuExample();
GameStateManager.getInstance().attachChild(gme);
gme.setActive(true);



and this is "my" GameMenuExample:


public class GameMenuExample extends BasicGameState implements IExample
{
   private Display display = null;   
   
   public GameMenuExample(String name) {
      super(name);
      display = new Display(new LWJGLBinding());
      buildGUI(display);
      
   }

   private GameMenuButton play, credits, options, quit;
   private GameMenuButton sound, graphics, back, network;

   public void buildGUI(Display display)
   {
      final Container c = new Container();
      c.getAppearance().add(new PlainBackground(Color.BLACK));
      display.addWidget(c);
      c.getAppearance().setPadding(new Spacing(10, 10));
      c.setLayoutManager(new RowLayout(false));

      initButtons(c, display);

      buildMainMenu(c, display);
      
   }

   private void initButtons(final Container c, final Display display)
   {
      play = new GameMenuButton("data/images/GameButtons/play0.png", "data/images/GameButtons/play1.png");
      options = new GameMenuButton("data/images/GameButtons/options0.png", "data/images/GameButtons/options1.png");
      credits = new GameMenuButton("data/images/GameButtons/credits0.png", "data/images/GameButtons/credits1.png");
      quit = new GameMenuButton("data/images/GameButtons/quit0.png", "data/images/GameButtons/quit1.png");
      
      play.addButtonPressedListener(new IButtonPressedListener()
      {
         public void buttonPressed(ButtonPressedEvent e)
         {
            MessageWindow mw = new MessageWindow("Nothing to play. Just a demo.");
            mw.pack();
            display.addWidget(mw);
            StaticLayout.center(mw, display);
         }
      });

      credits.addButtonPressedListener(new IButtonPressedListener()
      {
         public void buttonPressed(ButtonPressedEvent e)
         {
            MessageWindow mw = new MessageWindow("We dont take credit for FengGUI :)");
            mw.pack();
            display.addWidget(mw);
            StaticLayout.center(mw, display);
         }
      });

      options.addButtonPressedListener(new IButtonPressedListener()
      {
         public void buttonPressed(ButtonPressedEvent e)
         {
            buildOptionsMenu(c, display);
         }
      });

      quit.addButtonPressedListener(new IButtonPressedListener()
      {

         public void buttonPressed(ButtonPressedEvent e)
         {
            display.removeWidget(c);
         }
      });
      
      sound = new GameMenuButton("data/images/GameButtons/sound0.png", "data/images/GameButtons/sound1.png");
      graphics = new GameMenuButton("data/images/GameButtons/graphics0.png", "data/images/GameButtons/graphics1.png");
      back = new GameMenuButton("data/images/GameButtons/back0.png", "data/images/GameButtons/back1.png");
      network = new GameMenuButton("data/images/GameButtons/network0.png", "data/images/GameButtons/network1.png");
      
      back.addButtonPressedListener(new IButtonPressedListener()
      {

         public void buttonPressed(ButtonPressedEvent e)
         {
            buildMainMenu(c, display);
         }
      });
   }
   
   private void buildMainMenu(final Container c, final Display display)
   {
      c.removeAllWidgets();
      
      c.addWidget(play);
      c.addWidget(credits);
      c.addWidget(options);
      c.addWidget(quit);
      
      c.pack();
      StaticLayout.center(c, display);
      

   }
   
   private void buildOptionsMenu(final Container c, final Display display)
   {
      c.removeAllWidgets();
      
      c.addWidget(graphics);
      c.addWidget(sound);
      c.addWidget(network);
      c.addWidget(back);
      
      c.pack();
      StaticLayout.center(c, display);
   }

   public String getExampleName()
   {
      return "Simple Game Menu";
   }

   public String getExampleDescription()
   {
      return "Game Menu";
   }
   
   public void render(float fps){
      Texture defTex = TextureState.getDefaultTexture().createSimpleClone();
        defTex.setScale(new Vector3f(1, 1, 1));
        TextureState defaultTextureState = DisplaySystem.getDisplaySystem().getRenderer().createTextureState();
        defaultTextureState.setTexture(defTex);
        defaultTextureState.apply();
       
        // render the GUI
        display.display();


      
   }

   @Override
   public void cleanup() {
      // TODO Auto-generated method stub
      
   }

   @Override
   public void update(float tpf) {
      // TODO Auto-generated method stub
      
   }

}



in the update and render method of main class I call: gme.update(fps) and gme.render(interpolation)

thanks ;)

I forget to include the FengJMEInputHandler…sorry!..and thanks for all…



I really like you all! :smiley: