[Final] Deformation Shader (Update – new deform, multi-deforms against single axis)

ooooooooooo… it’s ok.

Solve your problems. I don’t bother you man.

@t0neg0d , I added your shader to LightBlow library. Thanks man for contribution.

What about “Texture Deformation Fragment Shader” ? Is it ready?

@t0neg0d bump…



What about the fragment deformation shader?

Revisiting this (also a way so I can favorite this post and finding an old post less tedious. Exactly why are we using CrappyPress again? :P).



OT: After all this time (7 months, wow) I now realize that’s not really what I want. What I would love to have is a “spheres merge” custom mesh I guess, then animate this using @t0neg0d’s shader.



Anwyay, sorry for waking everyone up. :stuck_out_tongue:

@madjack said:
Revisiting this (also a way so I can favorite this post and finding an old post less tedious. Exactly why are we using CrappyPress again? :P).

OT: After all this time (7 months, wow) I now realize that's not really what I want. What I would love to have is a "spheres merge" custom mesh I guess, then animate this using @t0neg0d's shader.

Anwyay, sorry for waking everyone up. :P


I would suggest replacing this with the GPUAnimationFactory shader I posted recently. It does everything this did a lot more. You can get it here:

http://hub.jmonkeyengine.org/groups/user-code-projects/forum/topic/gpu-animation-factory/