nice. but since its “in-blender” and you refer to .ogre exporter works and gltf issues, i belive it work “in-game” for .ogre too? (because .ogre and GLTF are only to move scene from Blender to JME, so if you tell me something dont work on export, i understand it does not work in JME)
ok, but it still does not tell me what i would like to know.
please correct me:
Blender 2.79 .ogre exported scene work ok for you (you are able play scene animations)
Blender 2.79 GLTF exported scene have some issues (i need to know what issues)
Blender 2.8 GLTF scene have issues itself because Blender 2.8 fracture plugin dont work fine like in 2.79 Blender (its more about blender issue)
reproduce the short as playable game
i understand it, but since Blender != JME and it has differences in animation systems available, i ask since .ogre scene work for you, what animation systems in JME did you used.
As i know JME support:
- Bone animations
- object simple animations (when coded or via plugins - do you maybe use some JME plugin do .ogre scene animations dont needed code anything?)
- morph animations (3.3+ jme)
(correct me if im wrong)
Since you told:
I mean exporting from 2.79 ogre has it’s issues but there are steps\workarounds that usually work. gltf is a bit more shaky…and yeah the destruction physics definitely isn’t going to be working reliably in 2.8 anytime soon
I understand that you successfully used this Scene in JME when exported as ogre using 2.79 Blender.
So my question refer to “what animation system/technique were it using?”.
Myself i only exported Bone/Morph animations, so what i want to know is what technique you used that 2.79 .ogre animation was working. I were using .ogre before, but i want to learn how you made it work in JME. Lets say object have AnimComposer and you select animation, so you just had animation for All scene or animate each object via code? Please understand me i dont know how you achieved it using .ogre exporter, so let me know please
I don’t know if the toon shader is even going look good in game, didn’t like my previous attempts but I am having fun, when I have time and motivation at least
Yes, JME have toon Filter, you can do own filters, but if you dont have knowledge, then i understand that can use only provided one. (well @RiccardoBlb is working on new render Pipeline and new filters, so if you ask him kindly, maybe he could add better Toon shader if you wish)