I was just going over the 0.92 changes, and i noticed that org.lwjgl.opengl.Display has two new methods:
sync and sync2
Perhaps we should use them in FixedFramerateGame?
That would make FixedFramerateGame require a LWJGLFixedFramerateGame subclass.
Can you make a function in DisplaySystem that uses these functions. FixedFramerateGame can use these function and since they are part of JME we will not need a LWJGLFixedFramerateGame subclass.
We already have a setVSyncEnabled in DisplaySystem… That locks the frame rate down to your monitor’s refresh freq. Will that do?
setVsync is fine. But its unreliable. Anyway, the actual FixedFramerateGame works fine. I just wondered why we aren’t using sync or syn2 methods.
Mojo said that means we are going to have a LWJGLFixedFramerateGame and if thats not what you eant, its fine.