I'm using the fixed logic rate game as the basis for my current project. The darn thing won't use the ticks per second I tell it to use though, and thats even after I call start which resets it to 60.
Things were behaving oddly so I put in a method into FixedLogicRateGame to spit out the tps it is using, and it always says 60 even after I have told it to use a different value.
I don't see how I'm doing anything wrong as I'm calling setLogicTicksPerSecond after start is called.
This is my main:
Client client = new Client(); //extends FixedLogicrateGame