Hello all,
I have actually had this issue twice now, so I will explain both.
hub.jmonkeyengine.org/wiki/doku.php/jme3:advanced:light_and_shadow
The first was when I was using the DirectionalShadow Filtering from the tutorial and the direction I faced would influence the changing of my walls. I figured this was due to it being “directional” and I assumed it was based on the location of my cam.
[java] DirectionalLight sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
sun.setDirection(cam.getDirection());
rootNode.addLight(sun);
/* Drop shadows */
final int SHADOWMAP_SIZE=1024;
DirectionalLightShadowRenderer dlsr = new DirectionalLightShadowRenderer(assetManager, SHADOWMAP_SIZE, 3);
dlsr.setLight(sun);
viewPort.addProcessor(dlsr);
DirectionalLightShadowFilter dlsf = new DirectionalLightShadowFilter(assetManager, SHADOWMAP_SIZE, 3);
dlsf.setLight(sun);
dlsf.setEnabled(true);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
fpp.addFilter(dlsf);
viewPort.addProcessor(fpp);[/java]
So now I’m trying out SSAO
[java]FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
SSAOFilter ssaoFilter = new SSAOFilter(12.94f, 43.92f, 0.33f, 0.61f);
fpp.addFilter(ssaoFilter);
viewPort.addProcessor(fpp);[/java]
and it is also flicking. I can take a video or w/e but I want to know why this is happening. I originally had my entire scene built out, but now it’s just my walls(which is the only lighting material), and it’s still happening. I figured I had some piece of code that could be effecting it, but now I’m not too sure.
I looked up and found this thread http://hub.jmonkeyengine.org/forum/topic/ssaofilter-flickering-problem/ which talks about the sample having issues, which I did not find…
I tried editing all of the options but nothing worked really…
Anyone have a clue?
Thanks.