I want the camera to follow the character on-screen, this is the code:
(it’s python, but should be understandable; self => this)
def simpleRender(self, rm):
location = self.player.physics_node.getLocalTranslation()
location.x + 30
, location.y + 60
, location.z + 30))
This however makes the screen flicker enormously.
I could use a ChaseCamera (which works without flicker), but it felt overkill and I didn’t find a way to turn off the rotation when using the mouse.
I’d say you should setLocation first and then lookAt, no?