Flipping a texture in the code?

How can I flip a texture I assign in the code? I’ve scanned through all of the Material help classes, and checked for methods in Material.class and Texture2D.class but neither of them seem to have a way to flip an assigned texture in the code.

You can specify, if the texture should be flipped when loading it with the assetManager:
[java]assetManager.loadTexture(new TextureKey(filePath, false))[/java]

The second parameter of this TextureKey constructor is flipY - It’s true by default.

Hope, that helps. :slight_smile:

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@destroflyer The problem is that I’m not loading the texture. I load an image, modify it some, then call:
material.setTexture(“DiffuseMap”, new Texture2D(myImage));

Thanks anyway, I probably should’ve been more specific in the explanation. :slight_smile:

Nevermind! I figured it out. I just had to invert the written pixels on the ImageRaster. (Intead of setPixel(x, y, newColor) I made it setPixel(x, widthOfImage-y, newColor)). Thanks anyway!