Once, I really liked the game Flood it. She grabbed me with its simplicity and elegance. JMonkey Engine allowed me to revive my favorite game. And now I invite you to the good old game in a new, hitherto unknown format - Flood it 3D!
The main objective of Flood it 3D - keep the spirit of the original game.Thanks to the three-dimensional shapes, game has become much more complex and interesting.
Ndebruyn, thank you for your feedback, it is very useful. Speaking of your comments:
1 - The tutorial is necessarily - it is true
2 - This is my first game , I’ve not used before advertising , so advertising sales in this place is perhaps really incorrect.
At the expense of graphics - unfortunately I did not use the Picture and BitmapText classes of JMonkey,because there are some complications:
1 - Each BitmapText is a separate object. More then 50 facilities on Android causes a decrease in the performance of the game. BitmapText can not be optimized using GeometryBatchFactory long until he vidrenderytsya least 1 time. It is very difficult to develop .
2 - Unfortunately JMonkey not yet implementing such animations as Android API.
The above reasons and led to my transfer to JMonkey + Android API.
Thank you again for your comments.
I have installed the game and I really love it. The game UI is the best i have seen for jmonkey android.
A small interactive tutorial for game would be really nice.
I am in stage five and feel the game is well balanced between challenging and entertaining.
Can you share a link to the android api documentation you used on flood it 3d?
denniswambua, thank you for your comment, I’m touched. In fact, the game uses a simple TextView elements and Animation. The game it is the fragment on the lowest level, and the text and other objects are at the top. They interact with JMonkey by handler.