This isn't much of a contribution, but awhile ago I had to apply renderstates to my font3ds (specifically clipstates). Perhaps we should add this to com.jmex.font3d.effects so that everyone can apply renderstates to their 3d fonts – or maybe I am missing an easier way to do this.
* This class will apply a RenderState to a font. The reason this
* has to be done this way is because of some locking/unlocking and other
* internal things of the Font3D/Text3D.
* @author aeneas
public class Font3DRenderState implements Font3DEffect
private RenderState rs = null;
public Font3DRenderState(RenderState rs)
this.rs = rs;
public void applyEffect(Font3D font)
boolean mesh_locked = font.isMeshLocked();
// Apply the render state