Hi all,
I’m playing with the shaders for a couple of days now and it’s so fun I’ve developped a habit of putting everything in them.
For example my in-game UI is now a frag
This leads to my question : do you know any good FOSS (working on Linux would be great!) to measure what’s happening in the GPU ? I found some proprietary software but they are closed source and only for windows.
This is important as you can’t improve what you can’t measure …
I’m interested by measuring :
- shader timings (a measure of what I imagine being “gpu time” for each shader)
- gpu bandwidth usage (what I call “gpu bandwidth” is the “pipe” between the RAM and the GPU. For example I think I’m sending too larges textures too often to the GPU. How can I check that ?)
- any other “gpu” measures
Best regards,
Guillaume