Hi, I was wondering if anyone had any ideas on how to get a four way shadow like this:
My two ideas would be to
a) use a transparent render of the shadow and place it below the player
b) use four lights and shadow renders…
I do not like either of these, because 1 requires tonnes of images since I have many animations, and the other seems like it might be somewhat of a performance problem.
The shadows would only be displayed on a flat surface, no going up walls. They do not need a real source, and would never need to change in any way beyond on/off.
I’m currently using the first idea with very simple “fat circle” shadows. I don’t like them but am resigned to the idea since I can’t think of a way to do nice shadows as in the picture.