I’m using the PhysicsCharacterNode jump function (like in the tutorial), and if i spam the button for it i can manage a double jump 1/10 times about. Any ideas on why that’s happening and how to prevent it?
Yes, its a flaw in the bullet character implementation, its also in the native version. You can try and fix it with rayTests to determine how far you are from the ground…
Cheers,
Normen
normen said:
Yes, its a flaw in the bullet character implementation, its also in the native version. You can try and fix it with rayTests to determine how far you are from the ground..
Cheers,
Normen
Will onGround() also work?
or add a small delay before you can jump again