This is my first game :D:
I have a problem with lock axis in camera, help plz :?
Thank’s

wow that looks great man
Hi!
Pretty screenshot Can you tell me more about your lock problem? Would you prefer your weapon being drawn at the right?
gouessej said:
Hi!
Pretty screenshot :D Can you tell me more about your lock problem? Would you prefer your weapon being drawn at the right?
Do you use FirstPersonHandler?
gouessej said:
Do you use FirstPersonHandler?
MouseInput.get().addListener(new MouseInputListener() {
public void onButton(int button, boolean pressed, int x, int y) {
if (button == 0) {
if (pressed) {
if (reload) {
return;
}
if (currentPente > 0) {
if (!fire) {
fire = true;
}
} else if (balas > 0) {
reload = true;
}
} else {
autoFireAnim = false;
fireAnim = false;
lastStopFire = System.currentTimeMillis();
stopFireAnim = true;
}
}
}
public void onWheel(int wheelDelta, int x, int y) {
//throw new UnsupportedOperationException("Not supported yet.");
}
public void onMove(int xDelta, int yDelta, int newX, int newY) {
//throw new UnsupportedOperationException("Not supported yet.");
}
});
Oh my god it's a fps for left-handed people ?
Nice begining!
Even more brazilian developers using jME
orelero said:
Oh my god it's a fps for left-handed people ?
lol XD
kkkk
clovis said:
Nice begining!
Even more brazilian developers using jME ;)
eric_pardal said:
clovis said:
Nice begining!
Even more brazilian developers using jME ;)
Thx :D
but can help me about camera lock to NodeHandler???://
plz
gouessej said:
Can you try to use FirstPersonHandler to see if it solves your problem? Then you will have to find another way to attach your weapon to the camera.
appel said:
I think he's just located in the southern hemisphere, things are upside down there, and leftside right.