Free transform in jme3

Hello everybody, I start to use jme3 and have a question about free transform of objects, how to transform objects from scene to modify its, like bend, flattening, stretching, bend the loop?

There are only translation, rotation and scale transforms in the engine. These you can alter with setLocalScale, setLocalTranslation on spatial.

Other transforms like bending you either have to implement yourself or you can apply static modifiers in your 3D software of choice (Blender, Cinema4D, 3D Studio Max, Cheetah, w/e).

Ok, thanks for answer

Well, that’s not quite true.

You can use custom meshes and deform them however you like…and you can use skeletal animations which deform shapes…and you can use geometry shaders that deform objects (there are a number of examples of that on these forums, I think that some may have been incorporated into ShaderBlow).

It really does depend on what you are trying to achieve though.