Fullscreen and secondary display

During beta-testing of Mad Skills Motocross the following were pointed out:


  • Fullscreen always uses first display device, can't use it on second
  • Fullscreen changes resolution of secondary display device, causing it to resize windows



    Any ideas? Is there anything in jME to handle these problems? Can any hardware-accelerated game use the secondary display?

Maybe the lwjgl folks have some ideas?  I notice that if I use the JOGL renderer in full screen, it does not resize my other windows.

Thanks. I'll ask them.

Just so you know this is a problem on every game. I use two 17" LCDs and every time I start a game (Any HL based game like CS, HL, HL2, CS:S, CS:CZ; or MMOs like World of Warcraft, Sword of the New World, Guild Wars, etc) and run it in full-screen mode, it changes my resolution on my second monitor and puts windows half-way off the screen.

Sure, but JOGL does not do this to me… (leave other windows messed up when I quit full screen mode.)  Maybe just due to a different way they do windowing or something like that.

Ah okay… so this is unusual not for video games in general but for video games using JOGL?