I'm hoping some people here will be able to give me some advice on a few questions I have - I am a programmer, not a graphic artist, so when I attempt to recruit people to do modeling for my game in a month or two I would like to be able to speak to them in a somewhat educated manner about what is required.
- If a high-poly model is created - is it easy to export/create a low-poly version, or must the original model be created with the intent of being low-poly.
- Does the actual scale the model is created in matter - or do you just resize each model appropriately in a manual fashion within jME, and then give it an accompanying property sheet or something of that sort so that the game can automatically pick up the scaling information?
- When modeling things like characters - where different head shapes may go on the same body - what is the best approach. Should each body component be modeled separately and assembled ingame? If so, how do you deal with joining the edges/properly smoothing the pieces together and making sure there are no gaps?
- I don't really know the first thing about skinning/texturing models - is there anything specific I should be requiring as far as quality or the way the assets are created?
Also, any other advice about game asset creation would be welcomed. (or any useful websites detailing the high level aspects such as these)