Game physics for AI?


Currently I’m developing small space game. In my universe I have small AI controlled ships. What’s the practice of moving them around? Should I use physics and ticklisteners to apply forces and move my ships around or should I create a AutoPilot control and simulate my own physics using steering forces, velocity and integrating myself? What is the praxis?

Theres no “one for all solution”. It depends on what your game does, if you don’t need physics don’t use it…