Hello, mighty minds.
So I’ve been reading & playing with the tutorials and examples. For a larger game, I’m trying to wrap my mind around game structure.
My idea: oooo, aaaa,an online MMO
I’m structuring it with a log in screen, a character customization/selection screen to start. Then a main game play area and a personal space for the player to customization space. And a tutorial space or use NPCs for tutorial quests.
‘If’ I understand the way the jmonkey engine works. I need to have 3 or 4 scenes. Each scene would have a specific function and be loaded as needed.
As far as structuring the nodes it would be as follows:
Main Node -
- Static/Passive NPC
- Player
- Active NPC
- Tutorial NPC
- Static Objects
- Active Objects
Okay, so do I have a starting point?