GameStates + FengGUI (GameStateManager + passes)

Now that the scene in our game is becoming more complicated, the issue with layering that core dump discusses here in the jME+StandardGame wiki entry ( ) has come up.

I'm able to use the convenience classes in the manner provided by Core-Dump, but have problems when trying to use the GameStateManager as well.  I need to access some things within my game state containing the scenery but don't know of a way to get it when using just passes.

If I try using passes and the GameStateManager at the same time, it starts to load but eventually freezes.

Any ideas?