Using the SDK 3.1.0_xbuf-snapshot running an app on Android with my jME-TrueTypeFont library I’m experiencing an issue where the texture atlas is garbled after locking/unlocking the screen. If I use the home key to put the app into the background then bring it back up everything is fine, but if I lock the screen while the app is in the foreground and then unlock it the texture atlas is messed up.
Before:
After:
Also note that the FPS display has vanished after unlocking as-well. Anyone have any thoughts on what might be the issue here?
P.S. On my original tests built with Android Studio this was not a problem, although I was using different beta1 libraries I had downloaded shortly after beta1 was released and I wasn’t using AndroidFragment, but instead was extending AndroidHarness. I tried putting this one into Android Studio with the new beta1_xbuf libraries and still had the issue.