What am I missing? :? I just try to generate a grayscale noise image. After that I want to add it layered to a large texture that is then projected on a plane above my terrain, maybe with the edges moved down to have a real sky effect.
What I'm heading for is a procedural sky with generated clouds on it. I read about the theory here:
Hm, I recognized that the far clipping pane cuts my terrain on the horizon. I tried to set the fog density to 1f, but I only apply the fog to the terrain and the water, so that has no effect on the clipping effect of the terrain. I wondered if there is the chance to avoid that "cutting away".
I read about adding mountains to the horizon so a User can't see the clipping. Don't know if this is the only option, but I thought more like the fog is blending out the far edge and after the fog reaches full density, the clipping could take place. Hm, was that clear enough? :?
Having it on the water and terrain should be exactly right… Try using a fog color that very closely matches the average sky color, and set the start and end value up so that they either straddle or end at your far plane (eg: if your far plane was 1000, start and end could be something like 500, 1250) Also, try using linear density.