Geometry LOD

Hey guys,

I’m all okay with LOD when it comes down to something such as a quad. However, I am intrigued how I would go about setting up LOD for something such as this:

Geometry levelGeom = new Geometry(“OurMesh”, mapmesh);

Material matWire;

matWire = new Material(assetManager, “Common/MatDefs/Misc/Unshaded.j3md”);


matWire.setColor(“Color”, ColorRGBA.Green);

Material mat1 = new Material(assetManager, matDefName);

mat1.setTexture(“ColorMap”, assetManager.loadTexture(“Textures/terrain.png”));

mat1.setBoolean(“VertexColor”, true);



levelGeom.setLocalTranslation(0, -100, 0);

levelGeom.setLocalScale(2f, 1f, 2f);


You’d need LOD meshes… The SDK has an option to generate these on import

1 Like