are there ways or plans to use geometry shaders with jME?
I don't think they're even a part of GLSL yet are they?
here is an example with a geometry shader written in c++ and glsl: http://cirl.missouri.edu/gpu/glsl_lessons/glsl_geometry_shader/index.html .
What I meant was they aren't part of the core language.
Seems like they are using bespoke extensions for certain graphics cards.
I wish they would hurry up and add it to GLSL though as I'm also keen to have a play
Hi folks, this is my first post so take it for what it is
According to the LWJGL documentation, the EXTGeometryShader4 extension is supported, which I believe should allow you to program geometry shaders in you