I’m starting out using JME3 and have a lot to learn,
One thing I’m interested in is my own procedural generation of geometry (rather than using terramonkey terrains) - but can I still use the geomipmapping algorithm on my own mesh?
Geomipmapping is based on mipmapping, which is inherently a 2D technique so it won’t work on arbitrary meshes.
You can use 3D mesh simplification techniques, but since you say you generate the geometry procedurally, you probably don’t need that.
Your procedural algorithm probably can generate X number of samples/vertices given input parameters, so just reduce the value X to reduce the detail of the mesh.
Yes I was thinking it would be best to implement my own algorithms anyway, thanks again.