Primary sorry for my poor skill in english language :roll:
So, i’ve see that GeoSphere shape have some problem with texture mapping (a worst stripe on a side) and the author know this.
Surely you know from where comes the bug, but if you don’t I think have catch the problem:
On this poor scheme the green triangles is the wanted triangle, and the red is the bad and drawed triangle in the stripe. If we add 1.0 on u coord at the uv map, ogl correctly draw this triangle…
In this scheme we must push a,b’,c in the uv buffer, but we push a, b, c inside.
I haven’t ideas to resolve them, and must use this Shape in my application…
PS: Sorry if the author know yet the problem’s causes