Well I have a spatial attached to the rootNode, and I want to get the World vector, where it is facing, where right is, and where up is, so the local axes in worldspace more or less.

I bet there is some way to get this without having to calculate this out of the Quarternion myself, but I can't seem to find it. Can anyone help me maybee?

Maybe this helps.

Matrix3f matrix = spatial.getWorldRotation().toRotationMatrix();

Vector3f x = matrix.mult(Vector3f.UNIT_X);

Vector3f y = matrix.mult(Vector3f.UNIT_Y);

Vector3f z = matrix.mult(Vector3f.UNIT_Z);

Thanks, exactly this was what I needed

another way would be:

`spatial.getWorldRotation().getRotationColumn(0);`

spatial.getWorldRotation().getRotationColumn(1);

spatial.getWorldRotation().getRotationColumn(2);

oh thats intresting, since I don't really understand any of the Math working inside the Engine ^^