Getting Model view and Projection matrix

How would i go about doing it, i know there is no way directly in jME would i just use glMatrixMode(int) and glGetMatrix(int).  Sorry i am kinda new to opengl.  Also do i just set it before render?  How would i get it to work for offscreen texture renderers same as a normal render?

Sorry for the very late reply :expressionless:



AbstractCamera has



    public abstract Matrix4f getProjectionMatrix();



    public abstract Matrix4f getModelViewMatrix();



for internat use. They could be pulled up to Camera if they would be useful…