How would i go about doing it, i know there is no way directly in jME would i just use glMatrixMode(int) and glGetMatrix(int). Sorry i am kinda new to opengl. Also do i just set it before render? How would i get it to work for offscreen texture renderers same as a normal render?
Sorry for the very late reply
AbstractCamera has
public abstract Matrix4f getProjectionMatrix();
public abstract Matrix4f getModelViewMatrix();
for internat use. They could be pulled up to Camera if they would be useful…