Getting rising edge of a GhostObject and BetterCharacterControl

I just found a barbaric solution. I just realised that since in debug the problem doesn’t show up it’s because each frame is separated with each other. So… I just put some delay into the Ghost update loop like that :

private float lastCol = 0f;
private float threshold = 0.5f;

public void update(float tpf) {
    super.update(tpf);
    lastCol += tpf;
    if (lastCol > threshold) {
        if (this.getOverlappingCount() > 0) {
            if (!actionDone) {
                for (GhostAction action : actions) {
                    action.action();
                }
            }
            actionDone = true;
        } else if (this.getOverlappingCount() == 0) {
            actionDone = false;
        }
        lastCol = 0f;
    }
}

This idea came from tonegod in this Thread if people with the same problem show up in this Topic.

Link to the Topic