Hey, a method receives overlapping objects from a GhostControl. What I want to do now, is to detach the Model from the rootNode to which the PhysicsCollisionObject (in this case RigidBodyControl’s) is attached to. Can I somehow do this without iterating through all Models and check if the overlapping PhysicsCollisionObject is equal to its attached control? Hope that’s understandable
greetings
getUserObject() if you didnt setUserObject() anything else.
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