GhostControl being solid

I am trying to use the GhostControl object to determine what is affected by an explosion.
In other words, a fireball explodes and everything inside the radius of the fireballspatial’s GhostControl should be affected.

The problem is that the GhostControl becomes solid when i attach it to the spatial(which also has a RigidBodyControl). Can i make the GhostControl non-solid somehow?

What is your code? I’ve done the same and it’s working perfectly. Make sure to create your GhostControl like this:

[java]GhostControl gc = new GhostControl(new SphereCollisionShape(radius));[/java]