I’m developing a game in JME3 RC2. I have a complex mesh with global scale > 1 for which I want to create a detailed collision shape. Looking at com.jme3.bullet.collision.shapes.GImpactCollisionShape I see that there’s a constructor which takes a scale vector, however the constructor is declared private.
It sure would be convenient to create a GImpact shape with scaling. Why is the constructor private? If it were made public, would it work as expected? If not, why not? In the mean time, is there a workaround?