GLSL Implementation of Fog Filter (LINEAR, EXP2_CAMERA_TO_DISTANCE & EXP2_DISTANCE_TO_INFINITY)

Thanks a lot, I have had the thought that excluding the sky bucket from the fog was what I wanted and now I can have it :slight_smile:



No fog

http://i.imgur.com/o3k50.png



FogFilter.FOG_MODE.EXP2_DISTANCE_TO_INFINITY starting at 200

http://i.imgur.com/A1OfK.png