i just realized that with the latest graphics driver update for apple's powerbooks GLSL is now finally supported under OS X
(http://www.apple.com/support/downloads/powerbookg4graphicsupdate10.html) - i'm not sure how it is with the g5 line, but i would guess that now the later powerbooks and g5s support glsl.
i made a quick test but unfortunately there seems to be a problem with lwjgl - which is loading but completely ignoring the shaders in its rendering! another example: the glsl support demo on jmonkeyengine.com shows only a grey quad without texture.
anyone here has an idea about lwjgls status in this area?
or is this a jme problem?
You might try running a Xith demo and see if you get the same results?
as far as i know xith doesnt support glsl / that was an important reason for me to convert to jme
are you speaking of those java cool dudes demos? they use the old arb assembly language…
Sorry, I think you have more specific knowledge than I do regarding this issue. I thought it was simple shading in OpenGL that was causing problems via jME.
Forgive my uselessness in this problem. :o
i had posted the same question in the lwjgl forums, thought they probably could know more.
but after making a few tests this turned out to be a mistake.
so far - there's no glsl on osx.
my two cents on this is that I've only had regular old shaders works on my mac, no glsl yet.
is there any reliable comment / official annoucement when they are going to implement it?