GLSL on OS X

hi there!



i just realized that with the latest graphics driver update for apple's powerbooks GLSL is now finally supported under OS X

(http://www.apple.com/support/downloads/powerbookg4graphicsupdate10.html) - i'm not sure how it is with the g5 line, but i would guess that now the later powerbooks and g5s support glsl.



i made a quick test but unfortunately there seems to be a problem with lwjgl - which is loading but completely ignoring the shaders in its rendering! another example: the glsl support demo on jmonkeyengine.com shows only a grey quad without texture.



anyone here has an idea about lwjgls status in this area?

or is this a jme problem?



cheers,

horst

You might try running a Xith demo and see if you get the same results?



darkfrog

which one?



as far as i know xith doesnt support glsl / that was an important reason for me to convert to jme

are you speaking of those java cool dudes demos? they use the old arb assembly languageā€¦

Sorry, I think you have more specific knowledge than I do regarding this issue.  I thought it was simple shading in OpenGL that was causing problems via jME.



Forgive my uselessness in this problem. :o



darkfrog

i had posted the same question in the lwjgl forums, thought they probably could know more.

http://lwjgl.org/forum/viewtopic.php?t=1239



but after making a few tests this turned out to be a mistake.

so far - there's no glsl on osx. :confused:


my two cents on this is that I've only had regular old shaders works on my mac, no glsl yet.

is there any reliable comment / official annoucement when they are going to implement it?