I’ve built a GLSL shader editor applet (because I wasn’t able to find an editor for Ubuntu 32)
GLSLEditor - Applet
It’s tailored around my GLSL skills, so it’s very basic but, being based on JME2, sky’s the limit.
The source code is truly horrible nonetheless if someone is interested it is (of course) an open source project, just ask if you like to be scared by some good old statingletonundocumented madness.
Screenshot follows.
screenshot
Could this somehow be ported to jMP?
Think this would be nice
In principle there is no problem: it's just a bunch of swing components, slapping them in a JApplet or in Netbeans doesn't change very much. For jmp it would be more "professional" to use the integrated syntax manager of the IDE which is not hard but can take some time.
Only matters on whether someone is willing to put effort into it
Shader Editor is already on the list
There is that OpenGL NetBeans plugin Includes syntax highlight for GLSL files.
Momoko_Fan said:
There is that OpenGL NetBeans plugin ;) Includes syntax highlight for GLSL files.
So it should be included in jMP :)
tim8dev said:
Momoko_Fan said:
There is that OpenGL NetBeans plugin ;) Includes syntax highlight for GLSL files.
So it should be included in jMP :)
I think we should rather steal code from them ;)