Would someone please explain the differences between GLSLShaderObjectsState and VertexProgramState/FragmentProgramState?
I'm more used to seeing something like GLSLShaderObjectsState.
They both extend RenderState and provide methods for loading shader source. But, the setUniform/setAttribute methods are more familiar.
AFAIK, there's only one jmetest example that uses GLSLShaderObjectsState.
Thanks in advance,
GLSL vs ARB shaders
Thanks … got it.