Graphic Capacities of jME?

Not if its generated.

Links in the post are here,
https://jmonkeyengine.github.io/wiki/jme3/external/blender.html

More videos and code here.
https://jmonkeyengine.github.io/wiki/jme3.html#video-use-case-tutorials

Yes.
Best practice is to export into the Textures folder first . Generate the .j3o. If your going to generate a material file then do that. If not, create the material in the material folder. Last, move your .j3o. Basically, use the texture folder to store everything it takes to make the model work. Makes it easy to re-create the model.

https://jmonkeyengine.github.io/wiki/jme3/intermediate/multi-media_asset_pipeline.html#convert-3d-models-to-j3o-format

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