Before (2012-12?) i could set zero gravity on my physics space and control gravity individually on my different physics control. Now, in the nighties it seems like this possibilty is removed. In order to get my controlls affected by gravity, the physics space needs a gravity. But then i can no longer control gravity on objects invdividually.
This isnt that important really - what i need is a control that handles collisions and can be given a velocity in the physics space - just as long it isnt affected by gravity. A RigidBodyControll with mass zero (gravity zero doesnt matter) cant have a velocity it seems.
Any ideas appriciated.