When using Grayscale images (just 1 channel) it’s not the same as using the same image on rgb. It’s like if the white took strength and all gray parts are whiter.
However, it isn’t only a shader thing, it also happens if it is opened in some programs (like intellij or netbeans, for example) that the difference is visually appreciable.
The difference between seems minimal but they have a huge visual difference. If they are open with intellij/netbeans it can be easily seen.
So I was wondering if there is any spacific way to work with grayscales on the engine and how?