GUI Picture Transparency

I don’t have time to look up the details at the moment… but if it were me trying to do this, I’d look into:

Make a quad and give it the unshaded material.

Set the image as the texture for the material.

Give the material a white color with alpha at 1.

Set the texture blend mode to modulate (I think).

After that, setting the material color’s alpha should control transparency.

It’s very likely I have the details wrong but I’ve done this before myself long ago. Then again, I just stared at a “Build successful” line for 20 seconds waiting for my build to complete… so I maybe should just go to bed.

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