I don’t have time to look up the details at the moment… but if it were me trying to do this, I’d look into:
Make a quad and give it the unshaded material.
Set the image as the texture for the material.
Give the material a white color with alpha at 1.
Set the texture blend mode to modulate (I think).
After that, setting the material color’s alpha should control transparency.
It’s very likely I have the details wrong but I’ve done this before myself long ago. Then again, I just stared at a “Build successful” line for 20 seconds waiting for my build to complete… so I maybe should just go to bed.
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