Guys… Gals… I… have a bump issue… They’re all over my ball…
Ok. Sorry about that.
But seriously I need some guidance. I’ve been working on an icosphere that I’ve been turning into a planet. I’ve started calculating what the heights of each tri is on this sphere and now I’m at a bit of a cross roads and I need to decide which way to go.
My plan is that I’d calculate the triangle heights, colour the texture the height colour in question, smooth out the texture then either use it as an exaggerated bump map, or use it to display the points of each triangle to give the general shape of the planet.
If I go with the second option I’d have to run 1 or 2 more subdivisions to truly smooth things out nicely I think, the other way seems like it’d be easier… But I don’t know if that’s feasible/wise.
Thoughts?