GuiNode object transparancy

I’ve scanned for recent thread on this topic, but couldn’t find answer.



I’m trying to create a Box on HUD, map it with texture and because texture is rounded I want to make sides for box transparent. So I get Box and texture mapped, but then when I call following lines:



material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);

shape.setMaterial(material);

shape.setQueueBucket(Bucket.Transparent);



Object disappears together with a texture. Any ideas are welcome.

Don’t put it in the transparent bucket… leave it in the GUI bucket.

1 Like

Worked. Thanks!