I’ve scanned for recent thread on this topic, but couldn’t find answer.
I’m trying to create a Box on HUD, map it with texture and because texture is rounded I want to make sides for box transparent. So I get Box and texture mapped, but then when I call following lines:
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
shape.setMaterial(material);
shape.setQueueBucket(Bucket.Transparent);
Object disappears together with a texture. Any ideas are welcome.
Don’t put it in the transparent bucket… leave it in the GUI bucket.
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Worked. Thanks!