GuiNode object transparancy

I’ve scanned for recent thread on this topic, but couldn’t find answer.

I’m trying to create a Box on HUD, map it with texture and because texture is rounded I want to make sides for box transparent. So I get Box and texture mapped, but then when I call following lines:




Object disappears together with a texture. Any ideas are welcome.

Don’t put it in the transparent bucket… leave it in the GUI bucket.

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Worked. Thanks!