I searched the forum, but I couldn’t find exactly what I was looking for… hopefully someone can help me out.
I am trying to create a halo effect around a box as shown in the image below.
I tried 3 approaches but I failed with each one.
- I tried using bloom, which worked fine, but it seems to be quite expensive. It also affected all other objects in my scene. What is the way to turn off bloom for some objects? Render the objects with dark texture? I couldn't get it.
- I also tried using particles but couldn't get them to surround the box as I wanted.
How can I get the particles to just surround the box and stay with it when it moves. I just want static particles around the box and apply texture to them and hopefully this will look like a halo. I think this is possible but since I couldn't find sample code for it, I couldn't do it :D
3. I tried using a rounded box on top of the box and apply a transparent texture to it. This worked, and it was cheap, but I couldn't get it to look like a halo, it was more like a glass case.
How should I do it? Any suggestions? I would appreciate it if someone points me in the right direction. I would prefer using particles if possible because with bloom frame rate dropped significantly, but whatever you say... Or maybe there is yet another way...
thank you very much