When rendering Jaime on Android i see a model which looks like it has very messed up vertices and only a normal map visible.
In the logs I can see this exception:
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
WARNING Could not enable HW skinning due to shader compile error:
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
com.jme3.renderer.RendererException: Shader failed to link, shader:Shader[numSources=2, numUniforms=16, shaderSources=[ShaderSource[name=Common/MatDefs/Light/Lighting.frag, defines, type=Fragment, language=GLSL100], ShaderSource[name=Common/MatDefs/Light/Lighting.vert, defines, type=Vertex, language=GLSL100]]]
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
--From Vertex Shader:
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
Error: uniform variables in vertex shader do not fit in 256 vectors.
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
--From Fragment Shader:
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1200)
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1212)
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
at com.jme3.material.Material.preload(Material.java:1062)
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
at com.jme3.renderer.RenderManager.preloadScene(RenderManager.java:617)
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
at com.jme3.renderer.RenderManager.preloadScene(RenderManager.java:608)
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
at com.jme3.animation.SkeletonControl.testHardwareSupported(SkeletonControl.java:162)
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
at com.jme3.animation.SkeletonControl.controlRender(SkeletonControl.java:276)
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
at com.jme3.scene.control.AbstractControl.render(AbstractControl.java:119)
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
at com.jme3.scene.Spatial.runControlRender(Spatial.java:681)
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:673)
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:683)
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
at com.jme3.renderer.RenderManager.renderScene(RenderManager.java:662)
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1019)
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
at com.jme3.renderer.RenderManager.render(RenderManager.java:1070)
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:260)
12:38:04.705
14074
com.mindemia.jme_cardboard_examples
WARN
com.jme3.animation.SkeletonControl
at com.jme3.app.AndroidHarnessFragment.update(AndroidHarnessFragment.java:581)
Jaime has rendered fine before (in january I believe)