I have created a terrain in terramonkey. I couldn’t able to find the pysical path of heighmap image. Alpha blend files are present in folder “Textures/terrain-alpha/alphablend0.png”. Where I can find heightmap data?
There is no heightmap “image”, its stored in the j3o file.
Thanks norman,
So as I understand terrain data is stored as mesh data. So for these two approaches:
- Create terrain in terramonkey. Load the mesh. To get height at particular location, use the ray test.
- Load terrain using heightmap ie. terrain = new TerrainQuad(“my terrain”, patchSize, 513, heightmap.getHeightMap()); To get height at particular location, use getHeight(x,z) method.
I guess 2nd method will be faster. Am I correct?
No the terrain isn’t stored as a mesh and no that won’t be faster. Picking on terrain uses the height map data directly already and its also always accessible even if you loaded the terrain from j3o.
1 Like