Hell Audio http://wiki.jmonkeyengine.org/doku.php/jme3:beginner:hello_audio
Error:
audio_gun = new AudioNode(assetManager, “Sound/Effects/Gun.wav”, DataType.Buffer);
object constructor takes two parameters.
Like this:
audio_gun = new AudioNode(assetManager, “Sound/Effects/Gun.wav”);
Do you by any chance use JME3.0?
If so you have a boolean stream
, so .Buffer is false
whereas .Stream is true
.
Note: Leaving out the DataType will also work in latest JME however it picks Buffer as default (iirc)
I hava JM SDK 3 thak’s
I search Amit’s A* Pages in beginners manual, Jmonkey have realisation this algorithms and samples?
JMonkey has an “jme3-ai” plugin to generate “NavMeshes” based on “Recast & Detour”,
it’s for polygonal worlds.
However JME is more of a graphic engine so everything is up to the user.
where I can send my examples?I think the need for a smooth loading of models and distance visibility in “Game Map” - terra. -sample
If you have an error, show us the code and the exception. Can be a missing audio file, deprecated constructor, anything. If you show us that we can tell you what’s the problem.