Hello, some basic question

Hi forum,



just to say, I worked already with Java3D and now for performance reasons I am passing to JMonkey  :mrgreen:


  1. My first question is related to Alpha Image mapping, pratically I am a bit disoriented respect to the J3D combination of TextureAttrbutes and TransparenceAttributes for obtaining an alpha image fx.



    How can I apply an aplha image glow (png) on a quad behind a sphere, I need to make some fast effect like sphere glowing but when I attach the texture to quad I see no alpha fx applied.


  2. Question regarding animation, in J3D there are a lot of animation Rotator, Translator and so on, but above all a path traslator. What is the correct way to obtain animation in JME? I can use only pure internal threads without worry?



    Tnx for you great work





    P.S. another question, what's the difference between JMonkey and Ardor3D?

or <shameless plug> have a look at some of the scene worker videos…

all done in jme and they seem to cover alot of what you are talking about…



http://www.noellynch.com/jme/SceneWorkerDemos.html

P.S. another question, what's the difference between JMonkey and Ardor3D?


This page http://www.ardor3d.com/content/ sums it for you.

welcome …


  1. take a look at BlendState and RenderQueue(s)(Modes)
  2. SpatialTransformer and CurveController with diverse Curves (BezierCurve, CatmullRomCurve, …) can help you out there

Tnx, please another question  :stuck_out_tongue: there are some tutorial illustrating the RenderQueue?

did you check the wiki?

http://www.jmonkeyengine.com/wiki/doku.php?id=renderqueue



The (incomplete) userguide covers many areas of the engine

http://www.jmonkeyengine.com/wiki/doku.php?id=user_s_guide

Only some word about SceneWorker: it rocks!  :mrgreen: