just to say, I worked already with Java3D and now for performance reasons I am passing to JMonkey :mrgreen:
- My first question is related to Alpha Image mapping, pratically I am a bit disoriented respect to the J3D combination of TextureAttrbutes and TransparenceAttributes for obtaining an alpha image fx.
How can I apply an aplha image glow (png) on a quad behind a sphere, I need to make some fast effect like sphere glowing but when I attach the texture to quad I see no alpha fx applied.
- Question regarding animation, in J3D there are a lot of animation Rotator, Translator and so on, but above all a path traslator. What is the correct way to obtain animation in JME? I can use only pure internal threads without worry?
Tnx for you great work
P.S. another question, what's the difference between JMonkey and Ardor3D?