E.g. for jump animation from frame 1-10, i called animOneShot(1,10). I want to specify my own jump translation. I got 2 animation for jump, one with Y translation, and one without translation. My question is, if I use the jump animation with translation, is the node y position also translated? Can I let say jump to higher place?
For the jump animation without translation, what is the best way to simulate my own Y translation, given the animation that controlled by joint controller is one shot (not per frame)? Can anyone help with giving sample code? Thanks.
what I'm asking is, how to make character jump motion in jME. If I just set yvalue of node's local translation, then the node will suddenly moved to specified y coordinate. What I'm looking for is how to make the translation like a jumping movement. Any idea?